Search Issue Tracker

0
votes
Fixed

[Terrain Tools] New instance of "Export Noice to Texture" window is crea...

Package: Terrain Tools

-

Aug 10, 2020

-

Version/s: 3.0.1, 3.0.0 , 2.0.2, 1.1.2

A new instance of "Export Noice to Texture" window is created every time even though another instance is already open in Noice Setti... Read more

12
votes
Fixed

URP and HDRP builds include unused asset files that cannot be stripped

Package: Scriptable Render Pipeline Universal

-

Aug 10, 2020

-

Version/s: 10.0.0-preview.30

How to reproduce: 1. Open attached project "urpStripping.zip" 2. In the Menu bar, go to File > Build Settings... 3. In the Build Set... Read more

0
votes
Fixed

[Windows] The Unity import progress is not shown in the Windows taskbar

Window management

-

Aug 10, 2020

-

Version/s: 2020.1.2f1, 2020.2.0a5

How to reproduce: 1. Create a new project 2. Inspect the Unity import progress in the Windows taskbar Actual: The Unity import pro... Read more

0
votes
Fixed

Custom shader creation APIs are missing the AssetImportContext and thus ...

Shader System

-

Aug 10, 2020

-

Version/s: 2018.4

ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more

0
votes
Fixed

Reordering children in the Hierarchy does not dirty the scene nor record...

Scene Management

-

Aug 10, 2020

-

Version/s: 2020.2.0a21

Steps: 1. Create a GameObject with two children 2. Reorder the two children ==> Scene is not dirtied Undo doesn't work either Note... Read more

1
votes
Won't Fix

Asset renaming is slow until library folder is deleted

Asset - Importers

-

Aug 10, 2020

-

Version/s: 2019.3.0a1, 2019.4, 2019.4.4f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project. Check an edit below for more information 2. Select the Canvas object in the Project... Read more

2
votes
Won't Fix

Child Coroutine is not stopped when stopping the Parent Coroutine from i...

Scripting

-

Aug 10, 2020

-

Version/s: 2018.4, 2020.1.0f1, 2020.2

How to reproduce: 1. Open "case_1269454.zip" and SampleScene 2. Enter the Play moe 3. Press O and observe the Game view, the cube do... Read more

0
votes
Fixed

[Prefabs] Blue highlight (override indicator) is missing for Radius and ...

AI Navigation

-

Aug 10, 2020

-

Version/s: 2019.1.0a1, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Blue highlight (override indicator) is missing for Radius and Height Properties in Nev Mesh Obstacle even though changes are visible... Read more

0
votes
By Design

Icons of Prefab Assets of 3D Gameobjects do not change

Scene Management

-

Aug 10, 2020

-

Version/s: 2018.4, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Prefab Assets icon for some 3D Gameobjects like Cube, Sphere, Capsule, Cylinder, or Tree do not change due to their 3D model thumbna... Read more

0
votes
Fixed

[UIR] Button elements sometimes not visible after being pressed multiple...

Package: UI Builder

-

Aug 10, 2020

-

Version/s: 1.0.0-preview.4

How to reproduce: 1. Open "UITKFadeProblem.zip" project and SampleScene scene 2. Enter the Play mode 3. Keep pressing the menu Butto... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.