Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.4
2020.1.0f1
2020.2
Issue ID
1269454
Regression
No
Child Coroutine is not stopped when stopping the Parent Coroutine from inside of Child Coroutine
How to reproduce:
1. Open "case_1269454.zip" and SampleScene
2. Enter the Play moe
3. Press O and observe the Game view, the cube does not stop
4. Exit the Play mode
5. Enter the Play mode
6. Press U and observe the Game view, the cube stops
Expected result: Cube stops when "O" and "U" buttons are pressed
Actual result: Cube does not stop when "O" button is pressed
Reproducible with: 2018.4.26f, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (2021.2.X):
The fix will finally not land (we'll keep the PR open on a side though and revisit if we are pushed back by the user).
The reason is that changing the behaviour of StopCoroutine may break users that depends on the buggy behaviour.