Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.4
2020.1.0f1
2020.2
Issue ID
1269454
Regression
No
Child Coroutine is not stopped when stopping the Parent Coroutine from inside of Child Coroutine
How to reproduce:
1. Open "case_1269454.zip" and SampleScene
2. Enter the Play moe
3. Press O and observe the Game view, the cube does not stop
4. Exit the Play mode
5. Enter the Play mode
6. Press U and observe the Game view, the cube stops
Expected result: Cube stops when "O" and "U" buttons are pressed
Actual result: Cube does not stop when "O" button is pressed
Reproducible with: 2018.4.26f, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (2021.2.X):
The fix will finally not land (we'll keep the PR open on a side though and revisit if we are pushed back by the user).
The reason is that changing the behaviour of StopCoroutine may break users that depends on the buggy behaviour.