Search Issue Tracker

0
votes
Fixed

Editor crashes while user is reordering a child GameObject in Prefab mode

Scene Management

-

Nov 02, 2018

-

Version/s: 2018.3.0b5, 2019.1.0a8

Steps:1. Create a three prefabs (A, B, C)2. Open A and nest B and C3. Drag B on top of C (in the way it doesn't change it is actual ... Read more

0
votes
Fixed

Clamp Auto Tangent Key creation is not accurate

Animation

-

Nov 02, 2018

-

Version/s: 2018.3.0a2, 2019.1.0a3

Clamp Auto Tangent Key creation is not accurate... key is set to clamp auto in the Right-Click but the tangent is not... move the ke... Read more

0
votes
Fixed

WebGL platform is enabled for Alembic plugin, causes build error

Package: Alembic Importer

-

Nov 02, 2018

-

Version/s: ?

I had to turn off the Alembic package being built with a WebGL build, which I could only do in the global package cache within App D... Read more

0
votes
Fixed

Realtime emissive materials affect baked lightmaps

Progressive Lightmapper

-

Nov 02, 2018

-

Version/s: 2019.1.0a6

Steps to reproduce: 1. Download the attached project and open EmissivesTest01 (Assets > Scenes)2. In the Assets > Materials fo... Read more

0
votes
Fixed

384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera

Package: 2D Pixel Perfect

-

Nov 02, 2018

-

Version/s: 1.0.1 preview

Steps to reproduce:1. Create new project2. Import 2D Pixel Perfect package3. Add Pixel Perfect Camera component to the Main Camera4.... Read more

1
votes
Fixed

Assigning shortcuts to editor layout not working

Themes

-

Nov 02, 2018

-

Version/s: 2019.1.0a7

Steps to reproduce : - create a new layout- open shortcut manager- search for the layout and notice that it doesn't show up Read more

23
votes
Fixed

ScriptableRuntimeReflection allocates 17 Bytes of GC per frame

Mono

-

Nov 02, 2018

-

Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more

0
votes
Fixed

[Improved Prefab] Duplicate nested prefabs are created when adding any c...

Scene Management

-

Nov 02, 2018

-

Version/s: 2018.3.0b7, 2018.3.0b9

Duplicate nested prefabs are created when adding any component to CBA nested prefab. Steps to repro:1. Create new project.2. Create ... Read more

0
votes
Fixed

[IL2CPP] AOT exception is thrown when using a dynamic delegate call

IL2CPP

-

Nov 02, 2018

-

Version/s: 2017.4.0f1, 2018.1.9f2, 2018.2.14f1, 2018.2.16f1, 2018.3.0b9, 2019.1.0a8

Steps to reproduce:1. Download 1097010_repro.zip2. Build project for Standalone with IL2CPP backend3. Launch the build app. Expected... Read more

0
votes
Fixed

[Main] Crash on Loop until replaced RingBuffer mode when setting max par...

Visual Effects - Legacy

-

Nov 02, 2018

-

Version/s: 2018.3.0b1

How to reproduce: 1. Create a new Particle System.2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer Mo... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.