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Editor crashes while user is reordering a child GameObject in Prefab mode
Steps:1. Create a three prefabs (A, B, C)2. Open A and nest B and C3. Drag B on top of C (in the way it doesn't change it is actual ... Read more
Clamp Auto Tangent Key creation is not accurate
Clamp Auto Tangent Key creation is not accurate... key is set to clamp auto in the Right-Click but the tangent is not... move the ke... Read more
WebGL platform is enabled for Alembic plugin, causes build error
I had to turn off the Alembic package being built with a WebGL build, which I could only do in the global package cache within App D... Read more
Realtime emissive materials affect baked lightmaps
Steps to reproduce: 1. Download the attached project and open EmissivesTest01 (Assets > Scenes)2. In the Assets > Materials fo... Read more
384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera
Steps to reproduce:1. Create new project2. Import 2D Pixel Perfect package3. Add Pixel Perfect Camera component to the Main Camera4.... Read more
Assigning shortcuts to editor layout not working
Steps to reproduce : - create a new layout- open shortcut manager- search for the layout and notice that it doesn't show up Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more
[Improved Prefab] Duplicate nested prefabs are created when adding any c...
Duplicate nested prefabs are created when adding any component to CBA nested prefab. Steps to repro:1. Create new project.2. Create ... Read more
[IL2CPP] AOT exception is thrown when using a dynamic delegate call
Steps to reproduce:1. Download 1097010_repro.zip2. Build project for Standalone with IL2CPP backend3. Launch the build app. Expected... Read more
[Main] Crash on Loop until replaced RingBuffer mode when setting max par...
How to reproduce: 1. Create a new Particle System.2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer Mo... Read more
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