Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b5
2019.1.0a8
Issue ID
1097118
Regression
Yes
Editor crashes while user is reordering a child GameObject in Prefab mode
Steps:
1. Create a three prefabs (A, B, C)
2. Open A and nest B and C
3. Drag B on top of C (in the way it doesn't change it is actual order, stays in the same place)
==>
Editor crashes
If it doesn't, repeat step 3 a few times
Note: Editor-prev.log has the actual call stack
Take a look into movie for details
Cannot reproduce it in 2018.3.0b1, 2018.3.0b5, 2018.3.0b9, so set as regression.
Since it is hard to repro, may be not a regression
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment