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Package Manager - Canceling package install forces you to install or res...
When canceling any package install you have a choice to "Continue" with the install or "Force Quit" Unity. If you choose to restart ... Read more
Add Component Menu is not being displayed (opened offscreen) in some cases
The Add Component Menu cannot be displayed when the list of components for the object exceeds the height of the screen. To Repro:1. ... Read more
HDRP - "Default Frame settings for" inspector is broken. Null Reference ...
The drop down menus for "Default Frame settings for" under HDRenderPipelineAsset do not work. When clicking on the drops downs Null ... Read more
HDRP - UI does not update Render.core when installing HDRP
When installing HDRP I would expect the "Render.core" package to also be install. However, the Package manager UI does not show it a... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attached... Read more
"Imported Object" header is missing
Regression at least from 2018.3.0b12 Steps:1. Create a project2. Import 3D model (attached)3. Click on 3d model asset4. Take a look ... Read more
[Prefabs] The Comparison View has incorrect size when opened from the Ov...
To reproduce:1) Create new project2) Make a prefab out of any object in scene3) Select same object in scene4) Change something (for ... Read more
Popup windows are not automatically closed when the Editor app loses focus
To reproduce:1) Create new project2) Make a prefab out of any object in scene3) Select the same object in scene4) Change something, ... Read more
IndexOutOfRangeException error is thrown when trimming a sprite that has...
How to reproduce:1. Open the attached project ("Repro project")2. In the Project WIndow select the "case_1104094-Warden_Small" textu... Read more
[Android] "Preserve framebuffer alpha" flag always shows the phone backg...
Steps to reproduce:1. Open user attached project2. Make sure that Preserve Framebuffer Alpha is enabled3. Build & Run to an Andr... Read more
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