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[ShaderGraph] Can enter float into exposed integer property
When you expose a property that is in Integer mode in the shader editor, a material using these properties will still allow a float ... Read more
[Shader Graph] Rename input box for property group remains active while ...
If you activate the renaming of a shader group in the shader editor, but then click off it before doing so, the rename input box rem... Read more
Material breaks when setting HDR Color Picker Intensity value over 23
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Project window, go to Assets/ReproA... Read more
[ShaderGraph] Dragging an individual property in the Blackboard doesn't ...
How to reproduce: 1. Open the user's attached "ShaderGraphLargeAmountOfProperties.zip" project 2. Double-click the "ShaderGraph_Prop... Read more
[Shadergraph] Default aspect ratio of Main Preview is not square
Note: also needs to be fixed in 9.x.x Repro steps: open a shadergraph Expected results: the Main Preview default size is square Actu... Read more
[Shadergraph] Compiled subgraphs to not preserve order of outputs
Doesn't reproduce in 9.0.0-preview.55 Reproduces on master (6a790e6352) Repro steps: 1. Create a new subgraph 2. Add a matrix2x2 ou... Read more
[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear ...
Repro steps: 1. Import the attached shadergraph 2. Create a material from it 3. Set the texture2D on the material to a texture2D wit... Read more
[Shader Graph] Property connector icon in a node is distorted
All the properties connector icons from a node are distorted when any node is created, refer attached video Steps to repro: 1 Crea... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps: 1. Open "CustomNodeSampler.zip" project 2. Notice that the "shgrph" Shader Graph Custom Function has a proper ou... Read more
[ShaderGraph] Double clicking SubGraph Input Fields will cause a selecti...
Repro Steps: 1. Launch a URP project 2. Create a ShaderGraph Asset 3. Create a SubGraph Asset which takes an input 4. Place the SubG... Read more
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