Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
8.0.0
Issue ID
1206447
Regression
Yes
[ShaderGraph] Double clicking SubGraph Input Fields will cause a selection box to appear upon returning to the ShaderGrag window
Repro Steps:
1. Launch a URP project
2. Create a ShaderGraph Asset
3. Create a SubGraph Asset which takes an input
4. Place the SubGraph Asset within your ShaderGraph Asset
5. Double click on the extruded input field UI element.
6. Observe you are taken to the Sub Graph window
7. Return to the ShaderGraph window.
Actual Results:
A selection box appears within the ShaderGraph window.
Expected Results:
A selection box would not be present upon returning to the ShaderGraph window, or double clicking on extruded Input Field UI Elements would not direct the user to the corresponding Sub Graph window.
Reproduced On Package Versions:
7.0.1, 7.1.6, 8.0.0
Does not Reproduce on Package Versions:
6.9.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Seems like a UIE issue, no impact to user.