Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
8.0.0
Issue ID
1206447
Regression
Yes
[ShaderGraph] Double clicking SubGraph Input Fields will cause a selection box to appear upon returning to the ShaderGrag window
Repro Steps:
1. Launch a URP project
2. Create a ShaderGraph Asset
3. Create a SubGraph Asset which takes an input
4. Place the SubGraph Asset within your ShaderGraph Asset
5. Double click on the extruded input field UI element.
6. Observe you are taken to the Sub Graph window
7. Return to the ShaderGraph window.
Actual Results:
A selection box appears within the ShaderGraph window.
Expected Results:
A selection box would not be present upon returning to the ShaderGraph window, or double clicking on extruded Input Field UI Elements would not direct the user to the corresponding Sub Graph window.
Reproduced On Package Versions:
7.0.1, 7.1.6, 8.0.0
Does not Reproduce on Package Versions:
6.9.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
Resolution Note:
Seems like a UIE issue, no impact to user.