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1
votes
Won't Fix

[Device Simulator] Only one Touch Input is recognized when using Device ...

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May 23, 2022

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Version/s: 2021.3.1f1, 2022.1.1f1, 2022.2.0a13

Reproduction steps:1. Open user attached Project2. Enable Device Simulator3. Press Play4. Try to Zoom in with two fingers Expected r... Read more

1
votes
Active

[Android] Time.deltaTime is not stable when Refresh Rate and target Fram...

Android

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Apr 27, 2022

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Version/s: 2019.1.0f1, 2019.4, 2020.3, 2020.3.30f1

Reproduction steps:1. Open the user's attached "TestDeltaTime2_2017.zip" project2. Build and Run for Android3. Observe the Player Ex... Read more

0
votes
Feature Request

Compute Shader with RWBuffer<> type throws an error when it is compiled ...

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May 23, 2022

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Version/s: 2020.2.0a13, 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14

Reproduction steps:1. Open the user's attached "Buffer and RWBuffer dont work in Vulkan.zip"2. In the Project window select Assets/R... Read more

0
votes
Fixed

The left mouse button remains held when focusing the Player by. clicking...

Input

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Apr 26, 2022

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Version/s: 2019.4, 2020.3, 2020.3.24f1

How to reproduce:1. Open the attached “InputSystemBug_Source.zip” project2. Open the “SampleScene” Scene3. Build And Run4. Left-clic... Read more

0
votes
Fixed

[Documentation][Android] Proximity sensor values are not updating on som...

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May 24, 2022

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8

Reproduction steps:1. Open the attached project "InputSystem-TestProject"2. Build and Run3. Scroll down and select "Android Proximit... Read more

0
votes
Fixed

[ChromeOS] Pixelbook can switch to portrait orientations which result in...

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May 24, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b6, 2023.1.0a5

How to reproduce:1. Build and run attached project on Pixelbook2. Make sure that application is in full screen mode3. Try switching ... Read more

0
votes
Fixed

Loading large scenes takes too much time

Scene Management

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May 12, 2022

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Version/s: 2022.1.0b9, 2022.1.0f1

How to reproduce:1. Open the attached "SceneLoad" project2. Observe the amount of time it takes to load the scene Expected result: L... Read more

0
votes
Active

[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture

DirectX11

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Apr 28, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2022.1, 2022.2, 2022.2.0a10

Reproduction steps:1. Open the user's attached project2. Open Assets &gt; Scenes &gt; "TextureCopy" scene3. Enter Play mode4. Observ... Read more

6
votes
Active

Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...

2D

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May 19, 2022

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Version/s: 2020.3.25f1, 2021.3, 2022.1, 2022.1.0f1, 2022.2

Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -&gt; Build and Run4. Press on the "Sp... Read more

0
votes
Won't Fix

Static batching offsets detail maps in Play mode with baked and realtime...

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May 24, 2022

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Version/s: 2022.2.0a13, 2023.1.0b15, 2023.2.0a13

Steps to reproduce: Open ArchVizPro Vol.2 project Make sure that baked and realtime GI toggles are checked Uncheck Realtime Environm... Read more

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