Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.0a13
2023.1.0b15
2023.2.0a13
Issue ID
UUM-841
Regression
No
Static batching offsets detail maps in Play mode with baked and realtime GI enabled
Steps to reproduce:
- Open ArchVizPro Vol.2 project
- Make sure that baked and realtime GI toggles are checked
- Uncheck Realtime Environment Lighting toggle
- Generate lighting
- Once the bake has finished, enabled Realtime Environment Lighting toggle
- Enter play mode
- Notice that detail map on walls is offset
Notes:
- Observed in 2022.2.0a14 on Windows
- Reproduces when Static Batching is enabled
- Reproduces with Unity Standard shader; not custom shader-specific
- Only reproduces in Play mode; Edit mode is unaffected
- Does not reproduce when baking with Realtime Environment Lighting toggle checked
!DetailMapOffsetBug.gif|width=50%,height=50%!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Radio Button is squished or selection indicator is off center in Play mode when it's scaled down
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Resolution Note:
The cost/benefit analysis on this case have shown that this issue is low value compared to other cases. We will focus our efforts on other, higher impact cases. We are sorry that we can't fix this.