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Won't Fix

Votes

0

Found in

2022.2.0a13

2023.1.0b15

2023.2.0a13

Issue ID

UUM-841

Regression

No

Static batching offsets detail maps in Play mode with baked and realtime GI enabled

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Steps to reproduce:
# Open [ArchVizPro Vol.2 project|https://github.cds.internal.unity3d.com/unity/ArchVizPro-Interior-Vol2]
# Make sure that baked and realtime GI toggles are checked
# Uncheck Realtime Environment Lighting toggle
# Generate lighting
# Once the bake has finished, enabled Realtime Environment Lighting toggle
# Enter play mode
# Notice that detail map on walls is offset

Notes:
* Observed in 2022.2.0a14 on Windows
* Reproduces when Static Batching is enabled
* Reproduces with Unity Standard shader; not custom shader-specific
* Only reproduces in Play mode; Edit mode is unaffected
* Does not reproduce when baking with Realtime Environment Lighting toggle checked

!DetailMapOffsetBug.gif|width=50%,height=50%!

  1. Resolution Note:

    The cost/benefit analysis on this case have shown that this issue is low value compared to other cases. We will focus our efforts on other, higher impact cases. We are sorry that we can't fix this.

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