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Overriden property is not serialized in IL2CPP build when marked with [X...
Reproduction steps:1. Open the attached project (IL2CPPBugRepro.zip)2. Open the SampleScene.unity Scene, located in the Assets/Scene... Read more
Rigidbody Animation keeps playing when the Animation State has changed
Reproduction steps:1. Open the attached project (AnimationBugTest.zip)2. Open the TestBug.unity Scene, located in the /Assets/Scenes... Read more
Blend models are imported incorrectly when using the Parallel Import fun...
Reproduction steps:1. Open the attached project2. Open the "/Assets/Scenes/SampleScene.unity" Scene3. Select all of the models locat... Read more
Light2D is not working in the Build when created through script
How to reproduce:1. Open the attached project "light.zip"2. Build And Run the project Expected results: The light in the middle of t... Read more
Enum of struct returns as float rather than int when used as animated pr...
How to reproduce:1. Open the attached project "My project.zip"2. Select "TestObject" in the Hierarchy window3. Open Window>Animat... Read more
[URP] Selecting specific Prefabs in the Object Picker crashes the Editor
How to reproduce:1. Open the attached “case UUM-11692” project2. Open the “The_Viking_Village” Scene3. Select the “build_boat_01” Pr... Read more
Memory leak in MultiColumnTreeView when generating new data
How to reproduce:1. Open the attached project (“IN-9429_repro.zip“)2. Open Memory Profiler (Window → Analysis)3. Capture New Snapsho... Read more
AssetBundles don't rebuild in older versions when they were built with a...
How to reproduce:1. Download the attached “Test_a” project2. Create a copy of “Test_a” and rename it to “Test_b”3. Open the “Test_b”... Read more
Terrain creates a "Tree Imposter Texture" for a tree when the tree does ...
Reproduction steps:1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene2. In Memory Profiler capture a snaps... Read more
[M1] Crashes on core::pair<core::hash_set<UnityGUID, core::hash<UnityGUI...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used