Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2022.2.0b5
2023.1.0a6
Issue ID
UUM-11723
Regression
Yes
Memory leak in MultiColumnTreeView when generating new data
How to reproduce:
1. Open the attached project (“IN-9429_repro.zip“)
2. Open Memory Profiler (Window → Analysis)
3. Capture New Snapshot
4. Open Window → MultiColumnTreeViewExampleWindow
5. Click “Reload” a few times and Capture New Snapshot
6. Compare both snapshots in Memory Profiler (Unity Objects tab)
Expected result: Memory of “<No Name>” meshes gets released
Actual result: Memory of “<No Name>” meshes does not get released and keep increasing after clicking “Reload”
Reproducible with: 2022.2.0a9, 2022.2.0b5, 2023.1.0a6
Not reproducible with: 2022.1.13f1
Could not test with: 2022.2.a8 and below (Memory Profiler depends on features in newer versions of UI Toolkit)
Reproducible on:
macOS 12.4. (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note:
Could not reproduce using Unity 2023.10a21.2320
Resolution Note (2023.1.X):
Could not reproduce using Unity 2023.10a21.2320