Search Issue Tracker
Fixed
Fixed in 2023.1.X, 2023.1.0a2
Votes
0
Found in
2022.2.0b7
2023.1.0a1
Issue ID
UUM-13019
Regression
Yes
[M1] Crashes on core::pair<core::hash_set<UnityGUID, core::hash<UnityGUID> when entering Play Mode
Reproduction steps:
1. Open the user’s attached project
2. Enter Play Mode
Expected result: Editor enters Play Mode
Actual result: Editor crashes
Reproducible with: 2022.2.0a1, 2022.2.0b7, 2023.1.0a1
Not reproducible with: 2021.3.9f1, 2022.1.15f1, 2023.1.0a2, 2023.1.0a9
Reproducible on: MacOS 12.5 (M1)
Not reproducible on: Windows 10
First lines of stack trace:
#0 0x00000102d7e5b8 in core::pair<core::hash_set<UnityGUID, core::hash<UnityGUID>, std::{}1::equal_to<UnityGUID> >::node_iterator<UnityGUID>, bool, false> core::hash_set<UnityGUID, core::hash<UnityGUID>, std::{_}_1::equal_to<UnityGUID> >::insert<UnityGUID&>(UnityGUID&)
#1 0x00000104a2eb74 in FindAssetsWithImporterTypeV2(core::hash_set<Unity::Type const, core::hash<Unity::Type const>, std::{}1::equal_to<Unity::Type const> >&, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::{_}_1::equal_to<UnityGUID> >&, AssetDatabase::ImportSyncMode)
#2 0x000001049b627c in AssetDatabase::FindAssetsWithImporterType(Unity::Type const, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> >&, AssetDatabase::ImportSyncMode)
#3 0x00000104a5dd28 in RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2)
#4 0x00000104a3d430 in StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const, char const)
#5 0x000001045a3834 in EditorSceneManager::RestoreSceneBackups(dynamic_array<EditorSceneBackup, 0ul>&, EditorSceneManager::PlayModeChange)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment