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URP materials from older versions are rendered into TerrainLit material ...
How to reproduce: 1. Open the attached project "ShadowmaskBug.zip" 2. Open the "test" Scene in the Assets folder 3. Open Lighting wi... Read more
Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1
Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Bat... Read more
Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...
To reproduce 1. Open attached project 2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console: "File... Read more
Editor crashes on vk::DataBuffer::CreateResource during import process w...
Reproduction steps: 1. Open the attached project "eden_F1Mobile2.zip" from the Google Drive link Reproducible with: 2019.4.28f1, 2... Read more
[WebGL] WebGL old input system bug makes colliders appear shifted when l...
How to reproduce: 1. Download the attached Unity project "ColliderIssue.zip" from Google Drive (link in the edit) 2. Open "Spezi_Mai... Read more
Getting incorrect Animation position when connecting, disconnecting, and...
Reproduction steps: 1. Open the attached Unity project "AnimationIssue.zip" 2. Go to Assets > Scenes folder and open "Normal.unity" ... Read more
GetAdditionalLightShadowSamplingData with 0 parameters is no longer acce...
Steps to reproduce: 1. Open the attached project 2. Open Console or select the shader "UniversalToon.shader" and observe the error i... Read more
Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view: - the ke... Read more
Crash when calling PausePlayback after VideoPlayer has been destroyed
Reproduction steps: 1. Open LINKED_PROJECT Project 2. Open "Assets/Scenes_1/HomeScreen 72_ppi" Scene 3. Press Play 4. Select Level 1... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window