Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.1.17f1
2020.3
Issue ID
1338936
Regression
No
[WebGL] WebGL old input system bug makes colliders appear shifted when launching build made with Bolt
How to reproduce:
1. Download the attached Unity project "ColliderIssue.zip" from Google Drive (link in the edit)
2. Open "Spezi_MainMenue.unity" Scene
3. Build And Run to WebGL
4. In the built project try to enter the PIN
Expected result: Can enter the PIN, because colliders stay in place
Actual result: Unavailable to enter PIN because colliders are shifted to top/bottom right/left sides
Reproducible with: 2019.4.26f1, 2020.3.11f1
Can't test with: 2018.4.35f1 (Project breaks), 2021.1 or higher ((asset store) does not support any version 1.4.14 nor 1.4.15 with Editor and throws Console errors)
Notes: when the project is built on Standalone, colliders work
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b10
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.21f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.28f1