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Fixed in 2022.1.X

Planned for 2019.4.X, 2020.3.X

Fixed in 2021.1.X, 2021.2.X



Found in




Issue ID




[WebGL] WebGL old input system bug makes colliders appear shifted when launching build made with Bolt



How to reproduce:
1. Download the attached Unity project "" from Google Drive (link in the edit)
2. Open "Spezi_MainMenue.unity" Scene
3. Build And Run to WebGL
4. In the built project try to enter the PIN

Expected result: Can enter the PIN, because colliders stay in place
Actual result: Unavailable to enter PIN because colliders are shifted to top/bottom right/left sides

Reproducible with: 2019.4.26f1, 2020.3.11f1
Can't test with: 2018.4.35f1 (Project breaks), 2021.1 or higher ((asset store) does not support any version 1.4.14 nor 1.4.15 with Editor and throws Console errors)

Notes: when the project is built on Standalone, colliders work

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a7

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b10

  3. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.21f1

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