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Performance degradation when activating or deactivating uGUI GameObject
Reproduction steps:1. Open the attached project "PerformanceBug.zip"2. Open the "PerformanceTest" Scene3. Open the Profiler (Window ... Read more
[Addressables] Corrupted local cached files are not detected prior loading
How to reproduce:1. Open the user's attached project and Scenes/Menu scene2. In the Addressables Groups window, select Menu3. Set Bu... Read more
"Shift" key causes causes other keys to retain their pressed state when ...
How to reproduce:1. Create a new project2. Open the Package Manager, and install and enable the new Input System3. Open the "Input D... Read more
Shader keywords are not sorted in error or warning messages coming from ...
Shader keywords are not sorted in error and warning messages coming from the shader compiler, which makes searching for a particular... Read more
[Android]SystemInfo.supportsTessellationShaders is false on some devices...
Steps to reproduce:1. Open the user's attached project "TessellationNotSupportPixelIssue-2021.2.zip"2. Build it to Android Expected ... Read more
Bolt Flow graph context menu flickers when mousing over different menu e...
How to reproduce:1. Create a new project2. Install and set up Bolt3. In the Project create a new Bolt Flow Macro and edit the graph4... Read more
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps:1. Download and open the attached "BirdPerson.zip" project2. In the Hierarchy window, select "Level" > "Terrai... Read more
[XR Interaction Toolkit] Tracked Device Drag Threshold Multiplier is not...
UIInputModule.trackedDeviceDragThresholdMultiplier is not being used correctly when calculating the effective drag threshold. The re... Read more
Windows XR Plugin meshing does not report any removed meshes
How to reproduce:1. Open the attached "TestSpatial.zip" project2. Open the Scene "SampleScene"3. Connect to a XR device through "Win... Read more
VFX OpenGLES3 error when compiling shaders unexpected token '#' at kerne...
Reproduction steps:1. Open the attached project “URPIntegrationTests.zip”2. Go to Edit > Project Settings > Player3. In Other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject