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Build process crashes when building with IL2CPP scripting backend
How to reproduce:1. Open the attached user project2. In the Menu bar go to File > Build Settings3. In the Build Settings window, ... Read more
Cubemap is rendered with major artifacts when opening a project while fo...
Steps to reproduce:1. Open the user's attached project with "-buildTarget Android -force-vulkan" command from Unity Hub2. Select the... Read more
Package Manager "In Project" Packages take a while to load initially eve...
Reproduction steps:1. Create and open a project2. Open the Package Manager window (Window > Package Manager) Expected result: The... Read more
SwitchActiveBuildTarget does not trigger Platform dependent Script compi...
Reproduction steps:1. Make sure Library folder is cleaned up before2. Open the attached "case-1350367" project3. Make sure target in... Read more
[Linux]Key Pad arrows change active window instead of changing the posit...
How to reproduce:1. Open attached project "KeysAndLayouts.zip"2. Enter "abc" in a the Search bar3. Make sure Num Lock is off4. Press... Read more
[URP] The light is different when the project was upgraded from LWRP to ...
How to reproduce:1. Create a new LWRP project on Unity 2018.42. Close the project and reopen it on Unity 2019.43. Create a new URP p... Read more
Shaders imported from Blender break inside Unity
How to reproduce:1. Open the user's attached project2. Open the "Eye" Scene3. Observe the "Eye1 Variant" GameObject and "EyeFromBlen... Read more
[Input System] UI controls break when Player's Input Auto-Switch is enabled
Reproduction steps:1. Open the attached user's project2. Enter play mode in "SampleScene"3. Try moving the white ball from the UI by... Read more
[API] The value of minBounces can go over that of maxBounces when set th...
Steps to reproduce: 1. Make any new project Through a script:2. Set min bounces to 1003. Set max bounces to 1004. Set max bounces to... Read more
Unity menu bar does not change size when using custom scaling
How to reproduce:1. Open a new Unity project2. Go to 'Edit > Preferences > UI Scaling'3. Uncheck 'Use default desktop setting'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject