Search Issue Tracker
Only the latest imported Asset's path is recorded when multiple Assets a...
How to reproduce:1. Open the user's attached "MinimumSampleProject" project2. Import both attached Material Assets (Assets->Impor... Read more
[Other] The AssetBundle of AnimationClip contains redundant data
Reproduction steps:1. Open attached project "New Unity Project.zip"2. In Editor menu, select Builds -> Build Asset Bundles3. Use ... Read more
Wrong scaling in shadow mask scene view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
[Entities] Stable Type Hash conflict when Terrain Tools Package is insta...
Reproduction steps:1. Create a new empty Project2. Install Entitites Package (Git URL "com.unity.entities")3. Install Terrain Tools ... Read more
Toggling from "Center" To "Pivot" button icon gets distorted when the UI...
Reproduction steps:1. Open the attached project "Tool Handle Position.zip"2. In the Toolbar toggle "Toggle Tool Handle Position" fro... Read more
[Performance] Animation Preview causes CPU Usage spikes
How to reproduce:1. Download and open the attached project 'Animation Stutter.zip'2. Open Scene 'Assets/Test/test_scene'3. Make sure... Read more
[Improved prefabs] ArgumentNullException errors are thrown on selecting ...
On selecting static-dropdown in overrides window, 'ArgumentNullException' and 'NullReferenceException' errors thrown in console. Ref... Read more
Adding event handler to NetworkChange.NetworkAvailabilityChanged crashes...
How to reproduce:1. Open the user attached project (Test.zip)2. Enter and leave playmode several times until a crash occurs Reproduc... Read more
NativeArray<byte>.GetSubArray() with an odd index number is empty when p...
How to reproduce:1. Open attached project "1294627.zip"2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte&... Read more
Type.GetField() works differently in IL2CPP from Mono
Reproduction steps:1. Open attached project "Test_Reflection.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Game View text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open