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0
votes
Won't Fix

Texture Inspector Preview has horizontal and vertical scrolling mixed up

Inspector Framework

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Oct 02, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a5

Reproduction steps:1. Open the attached project "1188594_texture_scroll_bars"2. In the Project window, select "tall texture" from th... Read more

1
votes
By Design

References to Prefab instance are lost when PrefabUtility.SaveAsPrefabAs...

Scene Management

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Oct 23, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

How to reproduce:1. Download and open the attached project "1193450.zip"2. Open the "TargetScene" Scene3. Select "TestGameObject" in... Read more

1
votes
Fixed

[Shaders] 'TLS Allocator' errors and Allocation logs are continuously th...

Shader System

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Mar 02, 2020

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Version/s: 2019.3.0f6, 2020.1.0a21, 2020.2, 2021.1

How to reproduce:1. Open the tester-attached project(case_1281069-il2cpp_nested_trycatch_bug.zip)2. Open the build settings window(F... Read more

2
votes
Fixed

Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...

Visual Effects - Legacy

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Particle Systems to... Read more

1
votes
Won't Fix

Input.GetKey for Left Shift returns true when Right Shift is held down a...

Windows

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Dec 12, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.13f1, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project (case_1204882_ShiftInput.zip)2. Enter Play mode3. Press and hold down Right Shift an... Read more

0
votes
By Design

[Asset Database V2] GameObjects and Prefabs lose references to Assets wh...

Asset - Database

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Mar 11, 2020

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Version/s: 2019.3.0a1, 2019.3.4f1, 2020.1, 2020.2

How to reproduce:1. Open the user's project2. Create a new script in Project Browser3. Create a new GameObject4. Attach the created ... Read more

0
votes
Fixed

Profiling the Editor while running a Development Build causes a flood of...

Networking

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Oct 24, 2019

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Version/s: 2018.2.0a6, 2018.4, 2019.2, 2019.2.7f2, 2019.3, 2020.1

Reproduction steps:1. Open WireShark2. Filter "ip.dst==225.0.0.222"3. Create a New Project4. Build & Run a Standalone build (Dev... Read more

0
votes
Fixed

[DirectX12] Editor crashes on changing the texture of Face/Outline prope...

Windows

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Oct 25, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b8, 2020.1.0a1

Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more

0
votes
Fixed

[Graphics] Editor restarts on switching graphics API in play mode but th...

Graphics - General

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Oct 25, 2019

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Version/s: 2019.3.0b7, 2020.1.0a7

Editor restarts on switching graphics API in play mode but the graphics API does not switch. In previous versions, Editor used to th... Read more

0
votes
Fixed

[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expan...

2D

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Oct 25, 2019

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Version/s: 2019.3.0b8

If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expan... Read more

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