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1
votes
Fixed

[HDRP] Shadergraph decal renders tile glitch where there is a big contra...

Package: Scriptable Render Pipeline HD

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Mar 13, 2019

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Version/s: 6.6.0 (master)

Steps:- Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering g... Read more

0
votes
Fixed

[Perforce] Changes to the VFX graph can be made without checking out the...

Package: Visual Effect Graph

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Mar 13, 2019

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Version/s: 5.2.0

1. Create a new HDRP Project and add the Visual Effects package to it2. Set it up to use Perforce's version control3. In the Project... Read more

0
votes
Fixed

Memory Profiler throws NullReferenceException after closing and leaving ...

Package: Memory Profiler Package

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Mar 13, 2019

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Version/s: 0.1.0-preview.5

How to reproduce:1. Open attached project "HttpWebRequestLeakTest" and enter Play Mode2. Open Memory Profiler3. Close Memory Profile... Read more

9
votes
Fixed

UNITY_PURCHASING define becomes disabled when recompiling assemblies

Package: Purchasing

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Mar 13, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open User-supplied project ("Change IAP setting from code.zip")2. Enable IAP in Services3. Press Commands (at ... Read more

0
votes
Fixed

Saving a Shader Graph does not prompt the user to checkout the file in V...

Package: Shader Graph

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Mar 13, 2019

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Version/s: 5.6.1

How to reproduce:1. Create a new LWRP/HDRP Project2. Set it up to use Perforce's version control3. In the Project Window create a ne... Read more

0
votes
Fixed

Symbol server fails to load "mono-2.0-bdwgc.dll"

Mono

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Mar 13, 2019

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Version/s: 2018.1.3f1

Reproduction steps: 1. Create a New Project2. Switch to .NET 4.x3. Build a Standalone Player4. Attach Visual Studio with Symbol Serv... Read more

0
votes
Fixed

[Scripting] "Run in Background" does not work with QueueStateEvent

Package: Input System

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Mar 13, 2019

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Version/s: 0.1.2-preview

From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/370 Repro:1. Download attached project: RunInBackground2. If n... Read more

1
votes
Fixed

[HDRP] Spotlight results differ in each eye when using single pass doubl...

Package: Scriptable Render Pipeline HD

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Mar 13, 2019

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Version/s: 6.6.0

How To Reproduce:1) Create a new project using the HDRP Template.2) Change the build target to UWP.3) Enable virtual reality and add... Read more

4
votes
Fixed

[UI] When using detect input to bind an Action, the mouse scroll is pick...

Package: Input System

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Mar 12, 2019

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Version/s: 0.1.2-preview

From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/383 Note: this happens when the Input Action's Type is set to ... Read more

0
votes
Fixed

[iOS] [LWRP] Objects have rendering artefacts on top at different scales...

Package: Scriptable Render Pipeline Lightweight

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Mar 12, 2019

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Version/s: 4.1.0

How to reproduce:1. Download and open "ScaleRenderBug.zip"2. Make sure that LightWeightRenderPipelineAsset is added in ProjectSettin... Read more

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