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All Dependent AssetBundles are changed when modifying a SpriteAtlas in S...
How to reproduce:1. Open the attached project2. In the top toolbar, select Bug Report->Execute3. Inspect the Console Window Expec... Read more
Some UI Component properties do not show that they were modified when th...
How to reproduce:1. Open the user's attached "LayoutGroupPrefabBug" project2. Open the Scene named "Scene"3. Select the "Panel" Game... Read more
Device Simulator Plugin Control panel elements are spaced based on windo...
Steps to reproduce:1. Open new project with UnityVersion: 2021.1.0a6.1138.mobile/device-simulator/extensions.10Revision: mobile/devi... Read more
[Android] All dropdowns buttons under icon-Settings for Android do not r...
'Adaptive icons', 'Round icons' & 'Legacy icons' dropdown buttons under icon-Settings for Android do not respond when clicked on... Read more
Deleting the dummy Parent in Prefab Mode in Context should be prevented ...
1) Create a Prefab2) Add an instance of this Prefab in the scene under another GameObject3) Enter Prefab Mode In Context4) Delete th... Read more
[InputSystem] Exception thrown continuously when Undo operation is perfo...
When the Supported Devices list is added under Input System Package Settings in the Project Settings window and Undo operation is pe... Read more
[VFX Graph] Crash: subgraph with Output Mesh using a random for the mesh
Unity crashes when using a subgraph with a mesh output and a random on the mesh Repro steps:Add the Parent effect to the sceneOpen i... Read more
Selecting an asset in the Project Browser also highlights a game object ...
Steps to reproduce : - create a new project- switch the Project Browser to One Column View- select an asset and notice a gameobject ... Read more
[Linux] OnGUIDepth Errors spam the console when docking the VFX Graph wi...
When trying to dock a VFX Graph window in the Editor, a lot of errors spam the console. To reproduce:- start a new project with the ... Read more
[Shadergraph] Graph inspector: horizontal scrollbar completely unusable,...
PR for fix: https://github.cds.internal.unity3d.com/unity/Graphics/pull/2675 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open