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Validation message text overflows its background in Shader Graph Custom ...
Steps to reproduce: Create a new project using Universal 3D template Create and open any Shader Graph Right-click > Create Node &... Read more
Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High...
Steps to reproduce:1. Create new Unity project using High Definition 3D Sample Template2. Open Build Profilers window3. Make sure “S... Read more
Video Player renders no video on specific devices when using Vulkan
Steps to reproduce:1. Open the attached project “IN-133093”2. Build and run the project for Android3. Observe the mobiles screen and... Read more
The Editor slows itself down by showing tons of warnings when the majori...
Reproduction steps:1. Open the attached “IN-133271” project2. Open the SampleScene3. Enter Play mode4. Observe the Console and the P... Read more
Increased CPU usage when moving NavMesh Obstacles with carving enabled
How to reproduce:1. Open the “IN-131702_before“ project2. Enter Play mode3. Observe the Stats overlay, note the FPS4. Close the proj... Read more
Text Component documentation is missing
Reproduction steps:1. Create a new project2. GameObject > UI (Canvas) > Legacy > Text3. Select newly created GameObject and... Read more
Poor wording in the "Enable Framing Timing Stats" pop-up
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Adaptive Performance -> Enable3. Observe... Read more
Adaptive Performance "Logging Frequency" can be set to a negative number
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Adaptive Performance -> Enable3. Go to t... Read more
Crash on keywords::LocalSpace::Find when reimporting specific assets
Steps to reproduce:1. Open the “user’s attached project”2. Reimport the “UMA” folder through the Project Window3. Observe the crash ... Read more
“Command Line Arguments” window in Hub becomes distorted with long proje...
Steps to reproduce: Open Unity Hub Click "..." at the end of the project section Select the "Set project display name" option Delete... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings