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RebindingUISampleScene “Waiting for Button input…” window doesn't disapp...
Reproduction steps:1. Open the attached “InputSystemSample.zip“ project2. Connect the PlayStation controller3. Enter Play mode and s... Read more
Unnecessary/unwanted binding candidates are found when detecting and cha...
How to reproduce:1. Open the attached 'RebindCandidates.zip' project2. Enter Play mode3. In the Drop-down menu select 'Mouse' and th... Read more
[Android]New input system - Touch input performance
Repro Steps:1. Deploy the project to Android player as developer build.2. Attach the build to the Profiler3. Compare the performance... Read more
trying to delete the last composite of a composite binding throws except...
Steps to reproduce: 1. create new action map 2. add new action 3. add a composite binding to the action 4. expand the composite bind... Read more
[Input System] touch phases are inconsistent
-e: the different touch phases Stationary and Moved are entered inconsistently--this is a followup case from 1286865 -repro:--open p... Read more
[Input System] Inconsistent Input behavior with a key when using 2D Vect...
Reproduction steps:1. Open the attached "Input Vector Test" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Press the A... Read more
[Input System]Hold Interaction makes an Input Action unresponsive when 2...
How to reproduce:1. Open the attached "1239551 repro" project2. Open the "TestScene" from the Assets folder3. Enter Play Mode4. Hold... Read more
Top Action in top Action Map is selected on adding first binding to new ...
Steps to reproduce: 1. Open project wide action map 2. create a new action in either Player or UI action map 3. select the action th... Read more
[XR] Oculus Go controller device is missing
moved from https://github.com/Unity-Technologies/InputSystem/issues/211 Steps to reproduce- Editor 2019.1.0b8- Project: https://gith... Read more
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