Search Issue Tracker

Fixed in 1.1.0-preview.2



Found in [Package]


Issue ID




[Input System]Hold Interaction makes an Input Action unresponsive when 2 or more binding are attached to the same Input Action

Package: Input System


How to reproduce:
1. Open the attached "1239551 repro" project
2. Open the "TestScene" from the Assets folder
3. Enter Play Mode
4. Hold Space key until a "Hold" Debug.Log message appears in the Console window
5. Hold the Space key for a second

Expected result: another "Hold" Debug.Log message appears in the Console window
Actual result: the "Hold" message doesn't appear in the Console window

Reproducible with: 1.0.0-preview.5 (2020.1.0b8), 1.0.0 (2020.2.0a10)
Not reproducible with: 0.2.10-preview (2019.3.14f1), 0.9.6-preview (2020.1.0b8), 1.0.0-preview.4 (2020.1.0b8)
Could not test with: 0.1.2-preview (2019.3.14f1, project errors)

-Tap Interaction prints out "Tap" every single press until a single Hold Interaction is performed
-This doesn't reproduce if the extra bindings aren't actually present, for example, if the extra binding is on a gamepad but the gamepad isn't connected, the bug will not reproduce
-If the S [Keyboard] binding is removed, the bug will not reproduce

  1. Resolution Note (fix version 1.1.0-preview.2):

    Fixed by
    Fixed in Input System 1.1.0-preview.2

Comments (1)

  1. benthroop

    Sep 03, 2021 18:01

    I encountered this simply as "Hold interaction only fires once", and updating to preview 1.1.0p6 (didn't try p2) fixed it.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.