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Fixed in 1.1.0-preview.2
Votes
5
Found in [Package]
1.0.0-preview.5
Issue ID
1239551
Regression
Yes
[Input System]Hold Interaction makes an Input Action unresponsive when 2 or more binding are attached to the same Input Action
How to reproduce:
1. Open the attached "1239551 repro" project
2. Open the "TestScene" from the Assets folder
3. Enter Play Mode
4. Hold Space key until a "Hold" Debug.Log message appears in the Console window
5. Hold the Space key for a second
Expected result: another "Hold" Debug.Log message appears in the Console window
Actual result: the "Hold" message doesn't appear in the Console window
Reproducible with: 1.0.0-preview.5 (2020.1.0b8), 1.0.0 (2020.2.0a10)
Not reproducible with: 0.2.10-preview (2019.3.14f1), 0.9.6-preview (2020.1.0b8), 1.0.0-preview.4 (2020.1.0b8)
Could not test with: 0.1.2-preview (2019.3.14f1, project errors)
Notes:
-Tap Interaction prints out "Tap" every single press until a single Hold Interaction is performed
-This doesn't reproduce if the extra bindings aren't actually present, for example, if the extra binding is on a gamepad but the gamepad isn't connected, the bug will not reproduce
-If the S [Keyboard] binding is removed, the bug will not reproduce
Comments (1)
-
benthroop
Sep 03, 2021 18:01
I encountered this simply as "Hold interaction only fires once", and updating to preview 1.1.0p6 (didn't try p2) fixed it.
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Resolution Note (fix version 1.1.0-preview.2):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1197
Fixed in Input System 1.1.0-preview.2