Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.8.0
Issue ID
ISXB-801
Regression
Yes
Top Action in top Action Map is selected on adding first binding to new action (Player settings editor only)
*Steps to reproduce:*
1. Open project wide action map
2. create a new action in either Player or UI action map
3. select the action that got added at the bottom
4. expand the binding
5. select the binding
6. click the Path control
*Actual results:* The selection jumps to the top action of the top action map and the binding path menu is opened.
After selecting the binding path it now looks as if the currently selected action has the just selected binding path (which it doesn't). The binding gets actually assigned to the action you want it to. You have to select another action and then come back to see the correct and unchanged binding of the wrongly selected top action.
For each subsequent binding it works properly
*Expected results:* It keeps the selection on the action you want to add the binding to.
*Reproducible with versions:* 1.8.0-pre.3
*Not reproducible with versions:* 1.7.0
*Can’t test with versions:*
*Tested on (OS):* Win11
UPDATE: Seems specific to adding actions within the Project Settings panel. The issue doesn't occur when using the "standalone" Asset editor window (even when docked).
!wrong_binding_displayed.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 1.8.0):
Fixed selection jumping around Actions list due to premature asset saving.