Search Issue Tracker
Fixed in 1.1.0-preview.3
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1296688
Regression
No
[Input System] Inconsistent Input behavior with a key when using 2D Vector Composite with the Press Interaction
Reproduction steps:
1. Open the attached "Input Vector Test" project
2. Open Assets/Scenes/SampleScene
3. Enter Play Mode
4. Press the A key on the keyboard
5. Without releasing the A key, press down the D key
Expected result: The Action.performed only gets called when A gets pressed, when pressing D nothing happens (can be seen int the console window)
Actual result: The Action.performed only gets called when A gets pressed, when pressing D Action.performed gets printed (can be seen int the console window)
Reproduces on: 1.0.1 (2019.4.15f1), 1.1.0-preview.1 (2020.1.15f1), 1.1.0-preview.2 (2020.2.0b13, 2021.1.0a7)
Note:
- This only happens when pressing the keys of the same axis, Left and Right (A and D), Up and Down (W and S)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to close the 'Add a graph node' menu when the 'Toggle Info Panel' is toggled
- R16UNorm texture usage fails for WebGPU
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
Resolution Note (fix version 1.1.0-preview.3):
Fixed package version available in Unity 2019.4.0f1 and above