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[Mesh] Reset functionality does not work for Mesh Filter in Inspector
[IMGUI] Reset functionality does not work for Mesh Filter in Inspector. Reset functionality does not work for Mesh Filter in Inspect... Read more
"ArgumentException: The scene is not loaded" when test runs and the edit...
How to reproduce:1. Open the attached project("test-failure.zip")2. In the Test Runner window click Run All3. Quickly minimize Unity... Read more
[HDRP] NullReferenceException is thrown on adding Texture in "Density Ma...
On adding Texture in "Density Mask Texture" under the "Density Volume" component, the editor threw in the console Steps to repro:1. ... Read more
[HDRP] InvalidOperationException errors are thrown on changing Custom Pa...
-Custome Pass renderer disappears along with InvalidOperationException on changing Custom Pass renderers index.-Custom Pass list opt... Read more
Focused Inspector window tab is not updated when GameObject is renamed
Reproduction steps:1. Create a new project2. Right-click on any GameObject and select Properties to open a Focused Inspector window3... Read more
Crash on Transform::SetSiblingIndexInternal when duplicating or copy-pas...
How to reproduce:1. Open the attached project (case-1288394.zip)2. Open the 'School' Scene3. In the Hierarchy window select the 'Wal... Read more
FBX models with no materials have a transparent material assigned when u...
How to reproduce:1. Open the user's attached "brokennormals.zip" project2. Open the "SampleScene" Scene3. Observe the "brokennormals... Read more
[Quick Search] Native Collection has not been disposed errors are thrown...
Native Collection has not been disposed errors are thrown on searching in "Search asset store" window. Steps to repro:1. Create a ne... Read more
[HDRP] [Compositor] Game view does not refresh on enabling camera previe...
-Game view renders black on enabling the camera preview.-Workaround: Hover the mouse on the Game view. Steps to repro:1. Create a ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open