Search Issue Tracker

0
votes
Fixed

Scene view's grid position is inverted on its axis when the Scene Camera...

Scene/Game View

-

Aug 28, 2019

-

Version/s: 2019.1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce: 1. Create a new project or open an existing one 2. Set the Field of View field of the Scene Camera to a number low... Read more

0
votes
Fixed

[VCS] Pulled empty folder .meta files are automatically deleted after pu...

Version Control

-

Aug 19, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: - User 1 with an empty folder runs Unity which creates a .meta file. - User 1 commits and pushes the .meta file. -... Read more

1
votes
Fixed

Unresponsive front facing UI fields with specific rotations when using W...

uGUI

-

Aug 20, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "Bug Canvas backface.zip" and scene "scene" 2. Enter Play mode 3. In Game view, press an... Read more

0
votes
Fixed

[iOS] Sound becomes muted after quickly swapping to voice dictation and ...

iOS

-

Aug 14, 2019

-

Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Build the attached project for iOS 2. Run the app on the device 3. Press "Play" button 4. In order showed below... Read more

1
votes
Fixed

Rigidbody Collision Detection mode cannot be updated after setting the i...

Physics

-

Aug 19, 2019

-

Version/s: 2018.3.5f1, 2018.4.6f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project ("RigidBodyCollisionDetectionChange.zip") using the EnvIronman VM (more informatio... Read more

0
votes
Won't Fix

Unused State behaviours are not cleaned up from .controller file when th...

Animation

-

Aug 11, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached "UnityAnimatorEvents.zip" Project 2. Open the "test controller" in the Animator window 3. Cli... Read more

0
votes
Fixed

[iOS 13] Gyroscope behaviour differs when Game View is opened while usin...

iOS

-

Dec 17, 2019

-

Version/s: 2017.4, 2019.2.10f1, 2020.1

How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. Connect iOS device to the computer 4. Open Unity R... Read more

0
votes
Not Reproducible

[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...

MacOS

-

Oct 04, 2019

-

Version/s: 2019.2.0a1, 2019.2.7f2, 2019.3, 2020.1

Steps to reproduce: 1. Open attached "ZoomInBug.zip" project 2. Open "Workshop set" prefab and zoom into it Expected result: Editor... Read more

10
votes
By Design

[Android] 2D Physics objects are simulated differently on devices which ...

Mobile

-

Jul 16, 2019

-

Version/s: 2017.4, 2018.4, 2018.4.4f1, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open the attached project 2. Build and run on a device that was updated to Android 9 or 10 but had Android 8 out of... Read more

0
votes
Fixed

BuildPipeline.BuildPlayer() accepts two different platform as targets

Build Pipeline

-

Aug 09, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11, 2020.1.0a1

How to reproduce: 1. Open Unity project on a OSX 2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more