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Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce: 1. Create a new project or open an existing one 2. Set the Field of View field of the Scene Camera to a number low... Read more
[VCS] Pulled empty folder .meta files are automatically deleted after pu...
How to reproduce: - User 1 with an empty folder runs Unity which creates a .meta file. - User 1 commits and pushes the .meta file. -... Read more
Unresponsive front facing UI fields with specific rotations when using W...
How to reproduce: 1. Open attached project "Bug Canvas backface.zip" and scene "scene" 2. Enter Play mode 3. In Game view, press an... Read more
[iOS] Sound becomes muted after quickly swapping to voice dictation and ...
How to reproduce: 1. Build the attached project for iOS 2. Run the app on the device 3. Press "Play" button 4. In order showed below... Read more
Rigidbody Collision Detection mode cannot be updated after setting the i...
How to reproduce: 1. Open user's attached project ("RigidBodyCollisionDetectionChange.zip") using the EnvIronman VM (more informatio... Read more
Unused State behaviours are not cleaned up from .controller file when th...
How to reproduce: 1. Open the attached "UnityAnimatorEvents.zip" Project 2. Open the "test controller" in the Animator window 3. Cli... Read more
[iOS 13] Gyroscope behaviour differs when Game View is opened while usin...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. Connect iOS device to the computer 4. Open Unity R... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce: 1. Open attached "ZoomInBug.zip" project 2. Open "Workshop set" prefab and zoom into it Expected result: Editor... Read more
[Android] 2D Physics objects are simulated differently on devices which ...
To reproduce: 1. Open the attached project 2. Build and run on a device that was updated to Android 9 or 10 but had Android 8 out of... Read more
BuildPipeline.BuildPlayer() accepts two different platform as targets
How to reproduce: 1. Open Unity project on a OSX 2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion