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Fixed in 2021.1

Votes

1

Found in

2018.3.5f1

2018.4.6f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

2020.1.0a1

Issue ID

1177698

Regression

Yes

Rigidbody Collision Detection mode cannot be updated after setting the isKinematic field to true then false during runtime

Physics

-

How to reproduce:
1. Open user's attached project ("RigidBodyCollisionDetectionChange.zip") using the EnvIronman VM (more information in Edit)
2. Open the sample scene
3. Enter Play mode
4. Observe where the green Cube GameObjects collide

Expected result: Green Cube GameObjects collide exactly like the red Cube GameObjects
Actual result: Green Cube GameObjects collide exactly like the blue Cube GameObjects

Reproducible with: 2018.4.7f1, 2019.1.14f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1

Notes:
The Inspector window displays the Collision Detection mode as expected.

  1. Response avatar

    Resolution Note (fix version 2021.1):

    CCD type is restored to specified Collision Detection type in Rigidbody Inspector when isKinematic is toggled from true to false

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