Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0a11
2020.1.0a1
Issue ID
1175531
Regression
No
BuildPipeline.BuildPlayer() accepts two different platform as targets
How to reproduce:
1. Open Unity project on a OSX
2. Build the project via Build script (in Unity Menu under Build->Client)
Expected: Failed build due to build script specifying
Actual: Build succeeds and Xcode project is created which ends up in liker errors
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, 2019.3.0a12, 2010.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment