Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0a11
2020.1.0a1
Issue ID
1175531
Regression
No
BuildPipeline.BuildPlayer() accepts two different platform as targets
How to reproduce:
1. Open Unity project on a OSX
2. Build the project via Build script (in Unity Menu under Build->Client)
Expected: Failed build due to build script specifying
Actual: Build succeeds and Xcode project is created which ends up in liker errors
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, 2019.3.0a12, 2010.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment