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SoundManager.Update takes significant time to update when using many aud...
Reproduction steps:1. Open project "SoundManager Repro.zip"2. Open the Profiler tab from Windows > Analysis > Profiler3. Click... Read more
Button hover doesn't work when using the legacy input without the Event ...
How to reproduce:1. Open the attached project "UIEventSystem.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Hover the mouse ove... Read more
Crash on AudioMixer::EnsureValidRuntime when entering Play mode
Reproduction steps:1. Open the user's attached "mixer-test.zip" project2. Enter the Play mode Expected result: Unity does not crashA... Read more
[Mac+Windows] Crash when importing an FBX model with eNone wedge mapping...
Reproduction steps:1. Create a project with one of the "Reproducible with" versions2. Import the attached FBX file "310019.fbx" Expe... Read more
SerializedProperty.DataEquals returns true for two strings that are diff...
Reproduction steps:1. Open the user's attached project2. Open Window > General > Test Runner3. Select Run All Expected result:... Read more
Redundant for-loop in UnityEditor.Profiling.ModuleEditor.CounterCollector
How to reproduce:1. Open "UnityEditor.Profiling.ModuleEditor.CounterCollector" source code2. Search "for (int i = 0; i < counters... Read more
Crashes when editing a shader which is being used by another shader's Us...
Steps:1. Open attached project (ShaderCrash.zip)2. Open Repro scene3. On ProjectView, open BrokenUsepass shader, edit line 10 to be:... Read more
Prefab is glitchy while editing in Prefab Mode when parent Canvas Render...
Reproduction steps:1. Open the attached 'prefabmode_bug' project2. Open the Assets/Prefabs/test.prefab3. Try to resize and drag the ... Read more
[Profiler] Profiler.EndSample errors on disabling Deep profile when prof...
Steps to reproduce:1. Open an existing project or create a new one2. Open Profiler (Window -> Analysis -> Profiler)3. Make sur... Read more
Asset Bundle size incrementally increases when updating the Unity Editor...
How to reproduce:1. Open the attached "1391542" project2. Build the Asset Bundle (Build -> Build AssetBundles)3. Open the "AssetB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size