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0
votes
By Design

External Materials (Legacy) are not generated when Cache Server is used

Asset - Importers

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Dec 10, 2021

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Version/s: 2020.1.0a17, 2020.3, 2021.2, 2021.2.4f1, 2022.1

How to reproduce:1. Make sure you have Accelerator running on your system2. Unzip the project ("import-test.zip") to three seperate ... Read more

0
votes
Fixed

[Memory Profiler] Capturing Player built with higher Unity version crash...

Profiling

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Dec 07, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.2, 2022.1

How to reproduce:1. Create a new 3D project using 2022.1.0b12. Enable Development Build and Autoconnect Profiler in Build Settings (... Read more

1
votes
Fixed

Terrain object with holes doesn't get a Lightmap generated when the obje...

Progressive Lightmapper

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Nov 28, 2021

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Version/s: 2021.2.0a20, 2021.2.3f1, 2022.1

How to reproduce:1. Open user's attached project "terrain-holes-lightmap-bug.zip"2. Open the "SampleScene" Scene3. Open Window > ... Read more

0
votes
Fixed

[WebGL] RuntimeError: memory access out of bounds when Building and Runn...

WebGL

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Oct 31, 2021

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Version/s: 2022.1.0a12, 2022.1.0a13

Reproduction steps:1. Open the user's attached project2. Set ILC2PP Code Generation to Faster (smaller) builds3. Build And Run the P... Read more

0
votes
Fixed

OnValidate is called twice when duplicating Prefab instances in the scene

Scene Management

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Oct 14, 2021

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Version/s: 2019.4, 2020.3, 2021.1.22f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project (case_1373124.zip)2. Open the scene Scenes/SampleScene3. Go to the Console and click "... Read more

0
votes
By Design

Mesh disappears when DrawMesh is called from the EditorWindow

Mesh

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Nov 30, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

Reproduction steps:1. Open the '1384727_sample' project2. Go to the Menu Item 'Example -> ExampleWindow'3. Move the cursor around... Read more

5
votes
Fixed

[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...

Vulkan

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Nov 05, 2021

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Version/s: 2020.3, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps:1. Open the attached user's project "GLTFSizeRepo.zip"2. Open "Assets/Scenes/MemoryComparison.unity" Scene3. Open... Read more

2
votes
Fixed

Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...

Asset Bundles

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Dec 16, 2021

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Version/s: 2021.2.1f1, 2021.2.6f1, 2022.1

How to reproduce:1. Open project "ABTest.zip"2. In the Project window select "download.png"3. In the bottom of the Inspector window ... Read more

0
votes
By Design

Frame Debugger shows different number of Draw Calls when compared to one...

FrameDebugger

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Dec 10, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "1127156.zip" and load Scene "SampleScene"2. Open the Frame Debugger window (Window ... Read more

0
votes
Fixed

Button is disabled after changing Display Style to None while using Slid...

UI Toolkit

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Dec 17, 2021

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Version/s: 2021.2, 2021.2.4f1, 2022.1

Reproduction steps:1. Open the user's project "TestProject.zip"2. Press Play3. Start dragging the right scroll bar with left mouse b... Read more

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