Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a22
Votes
0
Found in
2021.2.0a1
2021.3.0f1
2022.1.0b13
2022.2.0a8
2023.1.0a4
Issue ID
UUM-7215
Regression
Yes
Label with Dynamic Color is not getting Playmode tint in the UI Builder window
How to reproduce:
1. Open the user attached project
2. Go to the Unity > Preferences > Colors
3. Change the Playmode tint color to any color
4. Open the "Bug.xml" file (Assets > Bug)
5. Enter Play Mode
6. Observe the Label in the UI Builder window
Expected result: The Label has a Playmode tint
Actual result: The Label doesn't have a Playmode tint
Reproducible with: 1.0.0 (2021.2.0a18, 2021.2.17f1, 2022.1.0b13, 2022.2.0a19, 2023.1.0a2)
Not reproducible with: 1.0.0-preview.18 (2019.4.38f1, 2020.3.34f1), 1.0.0 (2021.2.0a17)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset
Resolution Note (fix version 2023.1.0a22):
Fixed in: 2023.1.0a22
Resolution Note (fix version 2022.2.2f1):
Fixed in 2022.2.2f1
Resolution Note (fix version 2022.1.24f1):
Fixed in: 2022.1.24f1
Resolution Note (fix version 2021.3.16f1):
Fixed in: 2021.3.16f1