Search Issue Tracker
Fixed
Fixed in 2021.3.7f1, 2022.2.0b3, 2023.1.0a4
Unknown (hidden) 2022.1.X
Votes
0
Found in
2021.3.2f1
2022.1.6f1
2022.2.0a14
2023.1.0a1
Issue ID
UUM-1295
Regression
No
[VFX Graph] Blend direction ArcSphere bug
Blend direction with ArcSphere makes particles disappear
Comes with new ArcSphere integration
Repro steps:
* Open unity and create a new VFX Graph
* Create a set positon Arcsphere block in initialize context
* Change the direction composition of the sphere block to "blend"
Expected: Particle's Direction blends
Hapenning: Particles disappear
Errors in console:
-Shader error in '[New Graph 1] [System] Initialize Particle': 'lerp': no matching 3 parameter intrinsic function; Possible intrinsic functions are: lerp(float|half|min10float|min16float, float|half|min10float|min16float, float|half|min10float|min16float) at kernel CSMain at 1.vfx(106) (on d3d11)
-Shader error in '[New Graph 1] [System] Initialize Particle': undeclared identifier 'blendDirection' at kernel CSMain at 1.vfx(106) (on d3d11)
-[New Graph 1] [System] Initialize Particle.compute: Kernel at index (0) is invalid
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
Resolution Note (fix version 2022.2.0b3):
Fixed in 2022.2.0b3