Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1283769
Regression
Yes
After switching URP material in Shader Graph's Graph Inspector, Property fields in Fragment function are not completely filled
To reproduce:
1. Open Shader Graph;
2. In Graph Inspector, change Universal Material types (Lit, Sprite Lit, Sprite Unlit).
Expected result: Property fields in Fragment function are consistent and not completely filled
Actual result: Property fields in Fragment function are not completely filled (see the video and screenshot attached)
Reproduced with: 10.0.0-preview.26
Not reproduced with: 8.2.0 (Shader Graph's UI wasn't reworked yet)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
This is a duplicate of issue #1262050