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Selecting a game object before entering play mode stops instantiation of...
If you are using variables from a Bolt Scene class, they are visable in the heirarcy, when in play mode. If you select a game objec... Read more
[Profiler] Counter makes it look like profiler has "lost" data
steps to repro: 1. set the profiler capture limit in preferences to max (2000) 2. open profiler 3. profile edit mode for over 2000 f... Read more
Fuzzy finder rebuilds unit options after exiting playmode
The first time you open the Fuzzy Finder it'll take time to load the Unit Options list. After it's built the initial list the Fuzzy ... Read more
[XR Interaction Toolkit] Line Renderers jitter and their reticles move w...
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Point both controllers over the UI Actual: The line renderers se... Read more
[HDRP] Save Scene pop up appears twice while restarting editor after cha...
Save Scene pop up appears twice while restarting editor after changing the configuration to HDRP+DXR. Steps to repro: 1. Create ane... Read more
[Shader Graph] Unsave icon (*) does not disappear from the shader name o...
-Unsave icon (*) does not disappear from the shader name on saving for HDRP shaders. -It disappears when saving shader twice. -It oc... Read more
Freeze/Crash with various stack traces when importing a specific PSD fil...
How to reproduce: 1. Download the user-submitted psd file(bASIC SPRITE.PSD) 2. Create a new Unity project 3. Import the psd file Ex... Read more
[IL2CPP] Build fails with multiple errors when building a specific proje...
How to reproduce: 1. Open user's attached "AddressableTest.zip" project 2. Make sure IL2CPP backend is selected (Edit > Player > Scr... Read more
[Encoding/compression] Baked lighting results in bright blocky artifacts...
How to reproduce: 1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project 2. Make sure that your Target Platform is set to ... Read more
[OpenGLES3] [URP] GLSL link error: Fragment info errors are thrown after...
GLSL link error: Fragment info errors are thrown on restarting editor after switching Graphics APIs to OpenGLES3. Steps to repro: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start