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[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build ... Read more
Screen.MoveMainWindowTo API often fails to switch fullscreen Player betw...
How to reproduce: 1. Open the user's attached "1109810 - MoveMainWindowTo" project 2. Build and Run the "SampleScene" Scene 3. Selec... Read more
[Device Simulator] Getting different transform position on Device Simula...
Reproduction steps: 1. Open the attached Unity project "SimulatorIssue.zip" from Google Drive (link in the edit) 2. Go to Assets > S... Read more
"PropertiesGUI() is being called recursively" warning produced when tryi...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Material in Assets (Right-click -> Create -> Materia... Read more
[Device Simulator] When simulator window is narrow, toolbar controls def...
See attached image to see that not all simulator controls are visible when the window is small. Read more
"Assertion failed on expression: 'm_BuffersToBind[shaderType][bind].buff...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the Play Mode # Ob... Read more
Shadow artifacts when using the Lightmaps to generate Lighting
Reproduction steps: # Open the attached project # Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > L... Read more
[macOS] [Android] Build And Run asks for a name and directory when it wa...
Reproduction steps: 1. Create and open a new Unity project 2. File > Build And Run (Ctrl/Cmd + B) 3. Wait until the build is fini... Read more
WebGL Build only shows a black screen when using Bolt
How to reproduce: 1. Open the user attached "Interactive-Parthenon.zip" project 2. Change the Build Platform to WebGL (File -> Build... Read more
[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scenes > "TextureCopy" scene 3. Enter Play mode 4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map