Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Votes
4
Found in
2022.1.1f1
2022.2.0a9
2023.1.0a1
Issue ID
UUM-798
Regression
Yes
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce:
1. Create new project
2. Open build settings, switch to WebGL and enable Autoconnect profiler setting
3. Build and run
4. Observe Profiler does not connect automatically
5. Observe Console
Warning spam: Connection X is no longer valid. Calling auto disconnect.
Reproduced with: 2022.1.0b1
Does not reproduce with: 2022.1.0a16
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
akuno
Aug 16, 2024 01:51
Not working on 2022.3.41f1
devluz
Nov 05, 2022 05:45
Is this really fixed in any version? I have the same issue on 2021.3.12f
The console logs:
Connection 14 is no longer valid. Calling auto disconnect.
WebGL warning: clientWaitSync: ClientWaitSync must return TIMEOUT_EXPIRED until control has returned to the user agent's main loop. (only warns once) 2
Firefox can’t establish a connection to the server at ws://192.168.1.3:54998
This this a new bug or the same?