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Votes

0

Found in

2020.3.37f1

2021.3.7f1

2022.1.11f1

2022.2.0b3

2023.1.0a4

Issue ID

UUM-10788

Regression

No

Shadow artifacts when using the Lightmaps to generate Lighting

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Reproduction steps:

# Open the attached project
# Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > Lighting)
# Observe the shadows under the “Tree_CherryBlossom” GameObject in the Game View

Expected result: No artifacts are seen and the lightmap is correctly generated
Actual result: Artifacts under the tree are seen

Reproducible with: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4

Reproducible on: Windows 10 (21H2)

Note: Setting the “Filtering” setting to “None” or playing around with the “Indirect Samples” and the “Environment Samples” settings in the Lighting Settings Asset can reduce the artifacts but they do not disappear

  1. Resolution Note:

    What you are seeing here are invalid texels, which are result of hitting backfaces. Please enable Double Sided Global Illumination in the Material settings. Otherwise, cap the open faces for the tree canopies.

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