Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.2.19f1
2021.3.1f1
2022.1.0b16
Issue ID
UUM-734
Regression
No
WebGL Build only shows a black screen when using Bolt
How to reproduce:
1. Open the user attached "Interactive-Parthenon.zip" project
2. Change the Build Platform to WebGL (File -> Build Settings)
3. Build and Run the project
Expected result: No errors in the web browser console, scene fades in
Actual result: Errors are thrown in the web browser console
Reproducible with: 2021.2.19f1, 2021.3.1f1, 2022.1.0b16
Couldn't test with: 2019.4.38f1, 2020.3.33f1 (Package errors, removal prevents Build), 2022.2.0a10 (Error building Player: InvalidOperationException: Emscripten SDK for this platform is not present at)
Note:
- Downgrading the Visual Scripting package breaks the graphs and prevents the Build from succeeding
- Visual Scripting is not the issue since everything works fine in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Resolution Note:
We are unable to reproduce this on later builds of Unity. Please update to the latest build of Unity.