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OnActiveBuildTargetChanged not called in batch mode
Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce:1. Open the user's attached project "MatrixBug.zip"2. Load the Scene "MatrixBug"3. In the Hierarchy select the "Cub... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce:1. Create a new project2. In the Project window open the Assets/Scenes folder3. Open the General Preferences (Edit-... Read more
Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps:1. Open the attached "Project.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select the "Sparkle... Read more
[Linux] [Input System] PressAndRelease Trigger Behavior causes unexpecte...
Reproduction steps:1. Download and open the attached project: "AssetImporter_BuiltIn.zip"2. Enter Play Mode3. Move the player charac... Read more
Unity Shader Compiler Task process have high CPU usage when installing H...
Reproduction steps:1. Create new 3D project2. Open Scene "SampleScene" from Project tab3. Open your Task Manager4. Open Package Mana... Read more
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more
AssetBundle does not update when only the path of the file is modified
How to reproduce:1. Open the attached project "reproProject"2. Select Tools/First Build3. In the File Explorer, navigate to %Project... Read more
UnityLinker enable logging does not work when path doesn't already exist
Reproduction steps:1. Open user attached Solution2. Change Path variable accordingly3. Run All Tests Expected result: The Tests succ... Read more
[Editor][UI] Grid Plane axis orientation change is not producing any effect
How to reproduce:1. Open the attached "Test_2021.2.zip" project2. In Scene View open Grid Visual Window -> Select any Grid Plane ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS