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Asset renaming is slow until library folder is deleted
How to reproduce: 1. Open the attached project. Check an edit below for more information 2. Select the Canvas object in the Project... Read more
Child Coroutine is not stopped when stopping the Parent Coroutine from i...
How to reproduce: 1. Open "case_1269454.zip" and SampleScene 2. Enter the Play moe 3. Press O and observe the Game view, the cube do... Read more
[Prefabs] Blue highlight (override indicator) is missing for Radius and ...
Blue highlight (override indicator) is missing for Radius and Height Properties in Nev Mesh Obstacle even though changes are visible... Read more
Icons of Prefab Assets of 3D Gameobjects do not change
Prefab Assets icon for some 3D Gameobjects like Cube, Sphere, Capsule, Cylinder, or Tree do not change due to their 3D model thumbna... Read more
[UIR] Button elements sometimes not visible after being pressed multiple...
How to reproduce: 1. Open "UITKFadeProblem.zip" project and SampleScene scene 2. Enter the Play mode 3. Keep pressing the menu Butto... Read more
Editor crashes on DebugStringToFilePostprocessedStacktrace when loading ...
Reproduction steps: 1. Open the user's attached "New Unity Project.zip" project 2. Load the "main" scene 3. Select Debug > BuildAsse... Read more
[iOS] Player crashes with LiteNetBug`main when accessing IPInterfaceProp...
How to reproduce: 1. Open the attached LiteNetBug.zip project 2. Build Sample Scene for iOS and deploy the Xcode project to the devi... Read more
Linux Editor freezes when using Vulkan and switching the Color Space to ...
How to reproduce: 1. Create a new project 2. Go to the menu bar "Edit > Project Settings..." 3. In the "Project Settings" window go ... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce: 1. Create a URP template project 2. Import the attached unitypackage file named "Code_1269325" 3. Add the FractalM... Read more
[iOS] iOS build fails for devices which only support armv7 then the Arch...
How to reproduce: 1. Open the attached "New Unity Project (3)" project 2. Make sure that Architecture is set to Universal in Player... Read more
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