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[Asset Import] Errors thrown on creating a project using microgame templ...
When a project is created using the latest microgame templates, a couple of errors are thrown in the console. 1] GetLoadedImportedA... Read more
A GameObject that is copy pasted to a different parent does not have the...
How to reproduce: 1. Open the attached 'project-1268152.zip' project 2. In the Hierarchy window copy the 'Capsule' object (child of ... Read more
[HDRP] ArgumentOutOfRangeException errors on undoing after removing all ...
-ArgumentOutOfRangeException errors on undoing after removing all sublayers in Render Schedule in Graphics Compositor. -Graphics Com... Read more
Connection still made when no connecting arms avalible.
Raised as part of BOLT-940. When dragging out a connection from a node it will open the fizzy finder. If you then drop the connect... Read more
[HDRP] Assertion failed errors are thrown on removing compositor from th...
-Assertion failed errors are thrown on removing compositor from the scene. -Assertion failed errors are thrown continuously on chang... Read more
[URP][Serialization] ArgumentOutOfRangeException errors are thrown on un...
ArgumentOutOfRangeException errors are thrown continuously on undoing after removing Render feature. Steps to repro: 1. Create a ne... Read more
Crash on WindowsVideoMedia::GetNextVideoFrameGeneric when importing a mo...
How to reproduce: 1. Create a new Unity project 2. Import "crash.MOV" Reproducible with: 2019.3.0a9, 2019.4.7f1, 2020.1.1f1, 2020.2... Read more
[Terrain Tools] Splitting Terrain will remove painted on Trees
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Trees will disappear. Repro Steps: 1. Laun... Read more
Raycast will not hit a GameObject after certain amount of hits elsewhere...
How to reproduce: 1. Open user's attached "Find a Bug" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Left-click ... Read more
[ShaderGraph] Graph Inspector > Node Settings textfields do not scale pr...
Steps to reproduce: 1. Create or open any project with ShaderGraph 2. Create or open any existing Shader Graph asset 3. Create a new... Read more
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