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Crash on GetMaterialPropertyByIndex when opening a specific Scene
Steps to reproduce:1. Open the “user’s attached project”2. Press anywhere after the project opens3. Observe the crash Reproducible w... Read more
“NullReferenceException: Object reference not set to an instance of an o...
Reproduction steps:1. Open the attached “repro_IN-89353“ project2. Open the “Assets/Scene.unity“ Scene3. In the Hierarchy, select th... Read more
Graphics Jobs toggle in Project Settings is ignored when building for di...
How to reproduce:1. Open the attached “IN_91376“ project2. Open Build Settings, and change the Target Platform to Windows3. Open Pro... Read more
Unity upgrader fails to upgrade script when different language module is...
Reproduction steps:1. In the Unity Hub, go to “Installs“2. Press the gear icon on the Unity Editor version and select “Add modules“3... Read more
Model Importer Inspector values are not updated when extraExposedTransfo...
How to reproduce:1. Open the attached “BoneExpose.zip” project2. Open the “SampleScene”3. In the Project window, select "Assets/basi... Read more
Scripts cannot be selected in Hierarchy and Scripts are missing in the I...
How to reproduce:1. Create and open a new project2. Create a folder inside the Project tab and a Script in it3. Asign the Script to ... Read more
URP SoftShadowsHigh not initialized
This bug report comes from a user's analysis of our source code in Discussions: https://discussions.unity.com/t/soft-shadows-not-wor... Read more
Crash on Material::RemoveUnusedProperties() when removing unused propert...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Assets/Scenes/Tractor Whiteboxing Scene” Scene3. In the Hierarc... Read more
Sprite Atlas Sample variant scene sprites are blurry
Steps to reproduce: Create a new 2D URP project. Window > Package Manager > In Project > 2D Common > Samples > Sprite... Read more
Disabled Shadow Variants are removed from the Player when 'Strip Unused ...
Reproduction steps:1. Open the attached “IN-91325.zip” project2. Open the “SampleScene”3. Build and Run the project (File > Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject