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Fixed
Fixed in 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-101569
Regression
Yes
[macOS] GameObject color changes when using Decal Renderer feature with Deferred Rendering in URP
How to reproduce:
1. Open the “IN-97993_UnityBugReproduce-bug-metal_decal“ project
2. Open the “SampleScene”
3. Navigate to “Assets/Settings/PC_Renderer”
4. In the Inspector window enable the “Decal” Component
5. Observe the Scene view
Expected Results: There is no change in color
Actual Results: The color of the GameObjects will change
Reproducible with: 6000.0.22f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Not reproducible with: 2021.3.50f1, 2022.3.60f1, 6000.0.21f1
Reproducible on: macOS 15.3.2 (M1 Max)
Not reproducible on: Windows 11
Notes:
- This occurs when the parameters for Universal Renderer Data(PC_Renderer) are as follows:
- Rendering > Render Path > Deferred (or Deferred+)
- Renderer Features > Decal > Technique > Screen Space
- Renderer Features > Decal > Use Rendering Layers > enabled
- Could not reproduce in HDRP due to lack of similar Renderer parameters.
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