Search Issue Tracker
Fixed
Fixed in 6000.2.0a11
Votes
1
Found in
2022.3.60f1
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-101508
Regression
No
"GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
Reproduction steps:
1. Open the attached “IN-97999” project
2. Try to run “GlobalObjectIdentifierToObjectSlow” function (TestBug > Test)
3. Observe the Console window
Expected result: Function returns object ID
Actual result: Function returns “null”
Reproducible with: 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment