Search Issue Tracker
Active
Under Consideration for 3.0.X, 3.1.X
Votes
0
Found in [Package]
3.0.7
3.1.1
Issue ID
XRIT-255
Regression
Yes
Initial camera position is logged in "TeleportationProvider_endLocomotion" when teleporting
Reproduction steps:
1. Open the attached project “ReproProject“
2. Open scene “Sample/XR Interaction Toolkit/3.1.1/Starter Assets/DemoScene.unity“
3. Make sure VR headset is connected
4. Enter Play Mode
5. Using the controller’s right stick, target a teleport position somewhere
6. Release right stick to teleport to the marked location
7. Observe the result in the Console
Expected result: The first log (TeleportationProvider_startLocomotion) shows the initial position of the camera before teleportation occured. The second log (TeleportationProvider_endLocomotion) shows the camera position after the teleportation occured
Actual result: The two logs display the same camera position (before teleportation)
Reproducible in: 3.0.0-pre.1 (2023.3.0a19), 3.1.1 (2022.3.60, 6000.0.43f1, 6000.1.0b12, 6000.2.0a7)
Not reproducible in: 2.6.4 (2023.3.0a19, 2022.3.60f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Add comment