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[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...
Reproduction steps:1. Open the attached user's Unity project "DX11Bug.zip"2. Make sure that Graphics API is set to Direct3D113. In t... Read more
UnityEngine.EventSystems.RaycasterManager is inaccessible due to its pro...
Reproduction steps:1. Open the attached project ("1379489.zip")2. Observe the Console window output Expected result: No errors in th... Read more
Inconsistency between Position values of the Rigid Body and the Transfor...
How to reproduce:1. Open the user attached "RigidbodyBug.zip" project2. Open the "TestScene" Scene in the Scenes folder3. Select the... Read more
[Android] Input.location.Start doesn't update on android 12
Reproduction steps:1. Open the attached user's project "LocationTest.zip"2. Build for Android3. Observe Latitude and Longitude not u... Read more
worldCenterOfMass and position of Rigidbody values are changing when X, ...
How to reproduce:1. Open the attached "1379464.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Select the "Cube"... Read more
UGUI updates batches when every Camera.Render call is made
How to reproduce:1. Open the user's attached project2. Open scene Scene23. Go to Window -> Analysis -> Profiler4. Enable recor... Read more
'Neg' operator does not invert zeroes
To reproduce: Use Neg operator on 0 Actual behavior: returns 0 Expected behavior: returns -0 (onnxruntime returns -0) Read more
Scene toggle buttons with additional options are not lighting up on hover
How to reproduce:1. Create new project2. Open Scene tab and hover over all buttons at the top of the tab (notice how toggles that ar... Read more
Scene effects toggle keeps being disabled upon entering Play Mode
How to reproduce:1. Create new project2. Find 'Toggle skybox, fog and various other effects' toggle button in the top of Scene tab (... Read more
[Test Runner] Consecutive tests results in play mode do not have fresh c...
Reproduction steps:1. Open Attached project "Tests"2. Open PlayMode in Test Runner (Window -> General -> Test Runner -> Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject