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0
votes
Duplicate

[Android] [Swappy] Application crash on start when Swappy enabled

Mobile Graphics

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Oct 28, 2020

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Version/s: 2020.2.0b9

Steps to reproduce:1) Download attached project and open in Unity2) Build and Run project on a device3) Observe the crash on launchb... Read more

0
votes
Fixed
0
votes
Fixed

Unity crashed when closing the New Project window

Connect

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Apr 01, 2015

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Version/s: 5.1.0b1

- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more

0
votes
By Design

[Mesh][Prefab] With skinnedMeshRenderer component in a prefab - bones li...

Scene Management

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Mar 23, 2022

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Version/s: 2022.2.0a1

Steps (to see the problem):1. open repro project, open SampleScene2. In hierarchy, select "INSTANCE-FBX" > "SpitterMesh" gameobje... Read more

0
votes
Duplicate

[URP] [ShaderGraph] Package version in editor manifest (7.1.1) does not ...

Package: Scriptable Render Pipeline Universal

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Oct 18, 2019

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Version/s: 7.1.2

In a project of Universal RP template, as of 2019.3.0b7, the latest verified version of the ShaderGraph package is 7.1.1. The latest... Read more

8
votes
Won't Fix

[iOS] Application crashes while allocating memory for texture

iOS

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Jan 20, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more

0
votes
Fixed

Particles do not collide when particle system is moving

Shuriken

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Feb 09, 2016

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Version/s: 5.5.0a1

1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more

0
votes
Won't Fix

NavMesh is generated with an unexpected gap when using Physics Colliders...

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

Reproduction steps:1. Download and open the attached project "1213279.zip"2. Open the Sample Scene3. Select the Navmesh GameObject i... Read more

0
votes
Fixed

[UIElements] Border radius specified in percent varies with parent size

UI Toolkit

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Jun 14, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more

0
votes
Fixed

Selecting a filtered game object in play mode causes a NullReferenceExce...

Project Browser/Hierarchy

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more