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[TextMeshPro] Editor exits when "Overflow" property is changed from drop...
A Text Gameobject which is linked to itself cause Editor to exit when overflow dropdown is changed from Linked to any other option f... Read more
[TextMeshPro] Overflow dropdown icon overlaps with text when "Linked" op...
"Linked" option text from Overflow dropdown overlaps with dropdown icon. Refer the attached screenshot Steps to repro:1. Create a ne... Read more
[Editor Core] Background Image missing during Splash Screen
To reproduce:1. Open the attached project2. Build and Run the "SampleScene"3. Observe the splash screen Expected result: The Backgro... Read more
[Linux] Unity Hub sets up Android SDK, NDK and JDK incorrectly on Linux
Android deployment tools are set up incorrectly on Linux, we've found the following issues, resulting in the tools not being recogni... Read more
Unable to name an asset when it's just created
How to reproduce:1. Create a new project2. Go to top menu -> Assets -> Create and select any of options (ex. Folder, C# Script... Read more
[VFX] Editing gradient-type property in multi selected VFX graphs does n...
Steps to reproduce:1) Create a VFX graph2) Create and expose a gradient property via blackboard3) Create two instances of that graph... Read more
"No valid Unity Editor license found. Please contact your adminstrator."...
How to reproduce:1. Open any project on 2019.3.0a12 Expected result: the project opens upActual result: the project is not created, ... Read more
[URP/Fog] VFX Particles
Repro steps:1. Import the attached package in a project running LWRP / Universal RP2. Enable Fog in the lighting settings and set it... Read more
Assertions spam the Console when minimizing the Editor Window
On 2020.1, if you start a new project you will get spammed with a lot of errors and assertions.Every time the user would minimize th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open