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[Editor] EditorWindow.mouseOverWindow isn't update when dragging the mouse
This break IMGUI Debugger's "Style Picker" UI. How to reproduce:1. Create a new project2. Open the IMGUI Debugger (Window → Analysis... Read more
UI Toolkit Label stops rendering text in a custom Editor window when usi...
How to reproduce:1. Open the attached “UIToolkitLabelTest.zip“ project2. Open the EditorTestLabel window (Window → EditorTestLabel)3... Read more
Validation message text overflows its background in Shader Graph Custom ...
Steps to reproduce: Create a new project using Universal 3D template Create and open any Shader Graph Right-click > Create Node &... Read more
Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High...
Steps to reproduce:1. Create new Unity project using High Definition 3D Sample Template2. Open Build Profilers window3. Make sure “S... Read more
Video Player renders no video on specific devices when using Vulkan
Steps to reproduce:1. Open the attached project “IN-133093”2. Build and run the project for Android3. Observe the mobiles screen and... Read more
The Editor slows itself down by showing tons of warnings when the majori...
Reproduction steps:1. Open the attached “IN-133271” project2. Open the SampleScene3. Enter Play mode4. Observe the Console and the P... Read more
Increased CPU usage when moving NavMesh Obstacles with carving enabled
How to reproduce:1. Open the “IN-131702_before“ project2. Enter Play mode3. Observe the Stats overlay, note the FPS4. Close the proj... Read more
Text Component documentation is missing
Reproduction steps:1. Create a new project2. GameObject > UI (Canvas) > Legacy > Text3. Select newly created GameObject and... Read more
Poor wording in the "Enable Framing Timing Stats" pop-up
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Adaptive Performance -> Enable3. Observe... Read more
Adaptive Performance "Logging Frequency" can be set to a negative number
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Adaptive Performance -> Enable3. Go to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS