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“InvalidOperationException: Trying to set the parent for HierarchyNodeHa...
Steps to reproduce:1. Create new Unity project2. Install Entities and Entities Graphics package via Package Manager3. In Hierarchy c... Read more
Render Pipeline Converter menu can be opened when SRP core is installed ...
How to reproduce:1. Open the attached “IN-130754“ project2. Open the Rendering Window selection menu (Window > Rendering)3. Obser... Read more
Project-wide Input Actions are not auto-saved when closing the Project S...
How to reproduce:1. Create a new project2. Install the Input System package3. Create a new Input Actions asset4. Select the created ... Read more
[MacEditor] Characters cannot be deleted when pressing delete button in ...
How to reproduce:1. Open the “IN-128774.zip“ project2. Navigate to “File → Build Profiles”3. Click “Build”4. In the pop-up “Save As“... Read more
Editor hangs when a huge mesh is used for CanvasRenderer
Reproduction steps:1. Open the attached “ReproProj”2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter Play Mode4. Click th... Read more
"FMOD returns error code 78" message repeatedly shown in the Console whe...
How to reproduce:1. Open the attached project “IN-130079“2. Open the "DemoScene"3. In the Build Settings window, select "Add Open Sc... Read more
Multiple previews are not available in Inspector when UITK CreatePreview...
How to reproduce:1. Open the attached “IN-130277_6_Test“ Project2. Open the “ReproScene” Scene3. Select the “UITK” GameObject4. Obse... Read more
Particles are respawned when selecting different Particle System child G...
How to reproduce:1. Open the attached “IN-133186” project2. Open the “SampleScene”3. In the hierarchy, expand the “Particle System” ... Read more
Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws ...
Steps to reproduce:1. Create new Unity project2. Install Entities Graphics package via Package Manager3. Once installed, in Hierarch... Read more
[GTK] Asset Subgraph Icon does not change after unpacking it to a Local ...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select "Sub" Asset Subgraph Node Observe the Subgraph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS